

Havoc battle group boston torrent#
Shortly after storms hit, police services across the Greater Toronto Area reported multiple power outages, downed trees and traffic concerns. After the storms cleared up in the Golden Horseshoe, the torrent of rain, wind and thunder made its way east toward Ottawa and southern Quebec. So it can be done.As the May long weekend kicked off, a massive thunderstorm in southern Ontario brought strong wind gusts that knocked down trees, took out power and left at least five people dead. I ran a big mass battle with half-dragon goblins, dragons, barbarians, rogues equipped with potion injectors to turn invisible and fly, halfling archers and knights on horseback, all in a valley outside a raging blizzard caused by an Orb of Dragonkind (sorta). The cinematic element, just so you know, is already in the game and it sounds like you have an instinct for it. But having playtested CH, I can say that it's a must have if you want to run a war that the players take a role in. Warcraft is going to use Cry Havoc from what I've read, but I don't know how. Want to pause a big battle for a climactic encounter with a big enemy? There's rules for that. Want your players to be in charge? They can be Hero Commanders. (It also has systems for determing the results of battles with just a few die rolls.) If you know d20 combat, know you can do it on a larger scale. What it does have are rules for extending D&D combat to a battlefield. (And it sounds like your players had fun.) The answer is that it doesn't have rules for improvising, but you already have the tools for that. Then you go on to ask if it can handle mass combat with die rolls so that your players don't feel railroaded. You mention a great experience winging a battle, and ask if Cry Havoc will support that. I've been a fan of cinematic feeling mass battles in DnD for a long time now, so I wouldn't mind buying it.Īny informed advice is welcome, or just random replies too =P Maybe a close to even mix of large battles and "seek the magic item that will enable us to fight the enemy" type quests.Īlso, I'm wondering if the Warcraft books will reprint the needed Cry Havoc rules, or if I'll need to buy that too. The main reason I'm asking this is cause I recently bought the Warcraft D20 book, and it keeps referencing a future book that will use the Cry Havoc battle rules to run fights, and I'm thinking of starting a game that has more of a mass combat feel to it, with some side adventures, ala Warcraft 3, if anyone has played it. Also I'd like to give my players the option of running a battle, instead of just being soldiers in the battle. Otherwise I think they might feel I'm railroading them. Most of the fighting with the device was very wordy, and not much dicey, and I don't think my players really minded that thier actions were determined by what I said, but I'd like to be able to run similar adventures where they would be able to use the dice to determine effectiveness. I knew my players well enough to know they'd probably use the device, though I didn't expect them to rush straight into large masses of enemies. I had a the idea of having the PCs take over that siege weapon (which was like a poorly armored tank with rotating blades on the front). So basically, what I'm really asking, is "Does Cry Havoc have the kinda rules I'd need to run a similar adventure, or even campaign?" Cause I mostly improvised the whole night. It played kinda like the Two Towers looked, or Braveheart, or the opening battle of Gladiator. As such, the battle had more of a cinematic feel to it rather than a wargaming feel. I didn't roll the attacks and what not of units the PCs didn't actually fight, but the PCs had a blast wiping out the crew of a goblin mechanical seige device and then driving it thru the rear guard of the goblin army. Probably the most exciting adventure I ever ran (for me and the players) was a mass battle where the PCs attacked a goblin, hobgobling, and troll army from behind with an army of dwarves, while the goblins where seiging a city.
